Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Tuesday, March 24, 2009

My First Tabletop or: Firefly's Second Demise


Back in January a friend who had just come back into the country asked me if I'd like to join a Serenity/Firefly based tabletop RPG that he and his friend were starting up. Now, my experience with role playing games is limited to one summer in Middle School when at a summer camp I had a Vampire the Masquerade "class," which consisted of teaching the group of kids how to play an rpg and then trying, completely unsuccessfully, to run a game (what can you expect from a bunch of Middle School idiots who've never played an rpg before though?) So what I had was a basic understanding that you were allotted points and had to fill in little bubbles or numbers to indicate how powerful you were. Also that there were, at some point, dice involved.

So when I was asked if I wanted to join up, I figured why not. Two of my friends were going to be playing and it might be fun. Got an email with all the relevant info/sheets/rules etc that we needed and created a character. The classes worked a bit differently and we had the main necessary guys in our party, so I decided to play a "socialite" and just be a rich, generally douche-y guy for fun. I figured character and role playing were pretty important to an rpg, so I thought it would be fun to have a jerk that people wouldn't like. I also ended up putting points in skills that would probably be of no use to me in a game about space, like fencing. Because socialites have a lot of useless skills that don't help anyone and generally make people hate them even more.

When we all finally sat down for the first session, I was a little nervous since I still wasn't totally sure how to "play," but everyone assured me it would go fine. The GM sets the scene, we're all in a seedy bar/casino parked on a small planet with our own separate agendas, "Go for it," she says. (Yeah a lady GM, girls play too). My friend looks at me and says "I'm standing in a corner pumping coins into a slot machine." I look at him, and say "...what?" I have no idea what the hell is going on, or even who he is. I managed to forget my entire backstory that involves his character and why I'm even there. I tell everyone to hold on a sec and have to ask my friend his character's name. Then I have to look over my backstory sheet to try and figure out what I'm supposed to do. The game is off to a fabulous start!


The rest of the session went better as I started to get more comfortable with the role playing and just going with the flow. We finished up, and I felt better about the whole thing. "Yeah, that was fun, I think I can do this," I said to myself. And then the inevitable happened: the whole thing started to fall apart.



As you know, getting 6 people over college age together weekly can be nigh impossible. Someone always has to work or has a girlfriend or has a party or has ANOTHER rpg they play that day. This is why rpgs are strongest in the middle school/high school crowd. Everyone is on the same schedule. Then college you still have workarounds, but when you have a job and you're living in the city where you can't just drive over to someone's place in 5 minutes, it's a different story. The next session one of our group couldn't make it. We had two muscle characters, so we were alright with just one. We make it through quite a bit, and we do alright for ourselves, even if things go slower because we're down a man.

When we set up for the next meeting, another one of our group has some bad news: she can't make it because she's moved...upstate. So there goes our other fighting character. The guy who couldn't meet last time shows up again, but since he was out last week, we have to locate him in the prison (yeah did I mention we're stuck in a huge prison full of armed guards and violent prisoners?) So the three of us left; a socialite, an engineer, and a pilot with no sense of smell, one leg and basically zero ability to fight or shoot a weapon, battle our way through a prison break and have to fight a bunch of guys ourselves. This of course takes very many rolls as only two of us can use weapons in any effective way, and one of us (not me) continually manages to botch half of the rolls he makes to shoot.

So we finish our session. It's a little annoying to get through, but we make it and there's four of us in the party now. That's enough to keep playing. The next session, two more friends of the gm show up to play, and it looks like we might actually have enough people to make this a fun game. The session goes alright, if not a little rocky with two totally new guys who need to be integrated into the party through story time.


What the hell have I gotten myself into?


So we plan the next session, and no one can come. One of our original guys has moved to Guatemala for a few months. Another just can't make it, at all. It's too far or he has another game to play or he has work the next morning or whatever, so he's out for good. One guy never responds to any emails, and another has classes or papers when we want to play. The trying to put the game back together phase lasts about 2 weeks or so until it's obvious it isn't going anywhere and our game, like it's namesake, has been cancelled before the season's end.

So my first real rpg experience lasted 4 sessions, never with the same group twice. Not the greatest way to try and get into it. I have my doubts as to the feasibility of actually running games outside of school. People are just too busy, and when you live in NY and have to take the subway, getting home late can be a real pain. I am not put off however. Although I am out of the city until summer on business, I'm planning to try and get a new group together to play a new game that I am going to try and GM. Sure, it will probably be a disaster and end in shouts and tears, but for the sake of the geeky teenager still inside, it's worth a shot.

Any good tabletop stories you guys have? I know this is probably nothing compared to the tales some well seasoned rpgers could tell.

Monday, August 18, 2008

Oh Hell Yes: Mice With Swords With 20-Sided Dice

Mouse Guard scribe David Petersen was at GenCon this weekend, and he's posted this brilliant poster for the upcoming RPG on his blog...

I just wish Gary Gygax had lived to see this. Kenzie stabbing through a D20 is one of the nerdiest images I've ever seen, and it's my new desktop. This game was supposed to come out "Summer 2008", but Mouse Guard time always seems to move verrrry slowly, why, because quality takes time.

Historical Context: I'm particularly excited about this game because the first RPG I ever played was a homemade campaign based on the Brian Jacque's Redwall series. I loved those books all through grade school, and the chance to roleplay a mouse with sword still holds a great deal of allure. Although if I remember correctly, the last time I did it ended with our entire party being killed by a badger in the throes of Bloodwrath, who may or may not have actually been a member of said party. These things happen.

Tuesday, May 20, 2008

Dungeons and Dragons With Girls

you may not see girls in this photo, but trust me, they were there

A few weeks ago, literary workshop space 826 NYC threw a fundraising event with a hell of a high concept; Dungeons and Dragons....with girls. And while there's always been at least one girl in attendance during any RPG session I've ever embarked on, I can imagine that many DnD aficionados, through little to no fault of their own, have never had the chance to quest with an adventurer of the double-X persuasion. And that is an innuendo as well.

The organizers insured some female attendance by making registration free for girls, and it worked; about a third of the crowd were ladies, it was just like the inclusive nerd paradise I've always dreamed of. A lady-type even won the grand prize of the night; a luxurious golden crown. For the record, I was the first one to die at my table, due to my gonzo warrior playing style.

A few more pictures from the night, including the crowned winner....


It was a strictly 21 and over affair (maybe not that strictly), so the basement-food classics (doritos, pizza and candy) were paired with cans of Bud and bottles of Stella. The alcohol was also a brilliant stratagem on the part of the organizers, because in true 826 NYC fashion, cheats could be bought for "donations" to the charity pot. The more empties that accumulated on our table, the more our party was willing to shell out bucks for the chance to roll do-overs.

Here's our party facing four goblins...this is after I tried to steal from jewels from the eyes of a statue. Now, I personally know you don't do that, but does my character? No. Hence, goblins. That's just how I "roll". (--dies--)*

The winner was the player who had accumulated the most experience points by midnight; and here she is; Tracey, the Monarch of DnD Night! I was at a table with one of her friends (also a girl, and one of the more impressively committed RPers at my table), who took this photo after the big night. That crown was heavy and metallic, not some chintzy plastic thing. Shiny...



*Get it? "DIE-s?"



Thursday, January 31, 2008

Choose Your Own Mouse-Venture

One of the most appealing qualities of the Mouse Guard comic is the level of detail author David Petersen gives his medieval mouse society. The lush and intricate world of the Guard is a perfect setting for adventuring, and a board game and RPG are already in the works. Petersen recently posted one of his sketching exercises for different playable mice characters on his website - each one of these little guys is packed with character, and seeing them all together in one page is a bit overwhelming. After the jump I've picked out a select few, in an attempt to guess which caste they might fit into...


Mouse in Shining Armor


Cartographer Mouse


Chef Mouse

Fashion Forward Mouse


Emperor's Royal Guard Mouse



Rice Paddy Mouse


Pan Mouse


Falstaff Mouse

Archbishop Mouse with Alter Bee


Gaston Mouse


Lil' Jon Mouse