Showing posts with label web game of the week. Show all posts
Showing posts with label web game of the week. Show all posts

Friday, October 26, 2007

Web Game of the Week: Fold


For all of those who don't know, Portal is the bomb diggity when it comes to PC Games. Fold is about as close to a 2D Flash version of Portal that is out there. Each level is comprised with a beginning and goal, and the character shoots something from his/her arm that only activates when it hits a wall. While it's not a portal, it's an anomaly, a round bubble-like object that pushes you in a direction. It's a doozey to figure out, but with a great game design, interesting concept and beautiful sound effects, it's definitely worth your time. Additionally, when you think you're hot stuff at this game, try out the uneasy and doubleplus uneasy levels.

Strategies: If you make an anomaly face inwards towards the wall you're aiming at, once inside, you will be able to walk on that wall. You can walk back and forth and jump. You'll notice that the main character has a ball(s) chained to his leg. The number of balls chained to his leg is the number of unused anomalies you have left.

Thursday, October 11, 2007

Web Game of the Week: Spot the Differences


A game for the bona fide minutia's, Spot the Differences is a beautiful yet somewhat frustrating (in a good way) game that relies on one's meticulousness to finish. In the game you are presented with two juxtaposed images of scenery; there are five differences between the two pictures that you must spot in order to move onto the next level. While some differences are rather obvious, others are near astronomical. Additionally, animations within each level make it difficult to spot errors. However, the game is so beautiful that the spent time is worth it.

Wednesday, September 26, 2007

Web Game of the Week: Throw Me


"Throw me. Just freaking Throw Me! I'm a cyclops-being that has no body and my limbs that are tethered to some weird kind of aether. Click on the treasure chest to free me. Move me around with your mouse to gain me momentum. Press the spacebar to release me! Throw me as high and as far as you can! Just get me away from the box! Storm clouds are bad -- they force me downwards. Normal clouds are good though -- they provide me with an upwards draft. However, my favorite things in the world are colored clouds and wrecking balls -- they stop me, but allow me to relaunch with a new set of power -- all you have to do is press the spacebar. So please... for the love of all that is holy... THROW ME!!! I promise it'll be fun!!"

This has been a message from Cyclop-Dude

Find out what Johnny has to say about the game after the jump...

Well, Cyclops-Dude explained most of how to play the game. The spacebar also gives you stamina, which basically causes you to float with balloons allowing you slightly change your trajectory to reach a wrecking ball. Additionally, despite Cyclops-Dude's over zealous enthusiasm, the game is great. The music is cool too and the sound effects oddly add the harmony.

Thursday, September 13, 2007

Web Game of the Week: Ramps


"She puts the ball in the basket."

When you've got cramps, you need Ramps. Ramps is a ball-physics game with the objective of getting the ball from the top to the bucket. How you ask? By positioning the ramps that are given to you in each level. Be careful though. The journey is full of variables that work against you. Mechanical piranhas that jump from the lava, annoying vacuums, and touchy arms are interspersed throughout the levels with a voracious appetite for your blue balls (no pun intended). Though the game is easy to beat due to infinite lives and "no duh, the ramp goes there" aspects, reaching high scores at the end of the game opens up cheats for the next round. Check it out.


Strategies: Not every ramp is needed in each level. If it doesn't seem necessary, don't use it. Big ramps serve well near the bottom to ensure a smooth ride to the bucket. In the arm levels, just keep the ball as far out of reach from the hands as possible, otherwise you're in for some really long stares at the screen. In the later levels, don't be afraid to use the horizontal walls to your advantage.

Thursday, September 06, 2007

Web Game of the Week: Planarity (Classic)


Some important traits of a successful theory or argument are that it's simple and elegant. In my humble opinion, the same rule of thumb applies to video games, and Planarity is a prime example of this. The object of the game? Untangle the mess, so that no lines connecting any the vertices (the blue dots) cross. How? By moving the vertices with your mouse. It's that simple and that engaging.

However, with all that said and done, the game itself is anything but simple.

Thursday, August 30, 2007

Web Game of the Week: Quickling


I've been playing this one for the past week and I must say, Quickling a damn fun one! You're some kind of weird goblin and it's your 113th birthday; to celebrate, you're invited to enter a portal to visit the human world. The catch is that you live in a world infested by faeries, who hate your kind, so it is hidden and dangerous to get there. Why is it so fun you ask? Firstly, the game design and art is beautiful. Secondly, the game play is amazing. The world consists of interspersed floating islands that you just to and from to get around. Your dude is super agile, so after a little getting used to, you'll find yourself moving around in the world like Spider-Man... it's that fun.

Strategies after the jump...

Strategies:
You don't actually have to land of the top of an island in order to not die. Just more or less get yourself to be able to touch it, then hold a direction on the keypad and your goblin will climb up it. Also, each weapon gives you a different range of attack, each being useful. When jumping around, don't think about what weapon to use. Instead, just hit all the buttons and all of them will go off at once.

Past Editions of Web Game of the Week

Thursday, August 23, 2007

Web Game of the Week: Asteroids Revenge III

Every Thursday, Geekanerd Johnny brings you a new web game to pour your precious time into...

Sometimes villains are ill-depicted. In 1991 the softer side of the Tazmanian Devil was shown in Taz-Mania. 2003's The Fog Of War allowed Robert S. McNamara to have his say on life, business and the Vietnam War. In 1982 Nintendo showed to be bipartisan in the Donkey Kong/Mario dispute by making Donkey Kong Jr. Finally, in 1979, a small space ship was attacked by gigantic rocks in Asteroids; 28 years later those rocks were vindicated and Asteroids Revenge III was made.

"For hundreds of years humans have destroyed asteroids. It wasn't personal... it was just business. One day an asteroid woke up and saw the destruction..." So begins the techno beat induced epic retaliation of asteroids to the humans. Your goal is to build up an army of ally rocks to battle the mother ship and to buy enough time as possible to let your friends escape the onslaught of the human forces. While the controls initially seem cumbersome and slightly counter-intuitive (they're explained throughout the game), the game itself is rather easy. Just follow the instructions and you'll have a blast.

Strategy: Having as many allies as possible is essential, however, never neglect getting armor, speed, and spin. The C key is your friend.

Want more? Past Editions of Web Game of the Week

Thursday, August 16, 2007

Web Game of the Week: Daymare Town

Every Thursday on Geekanerd, our man Johnny clues you in on the best new web game of the week...

For all you Myst fans out there, the internet provides a vast array of point-and-click “pixel hunt” games. Daymare Town, recently created by Mateusz Skutnikf, is a great example this genre of flash games. The premise: you’re stuck in a dreary and slightly nightmarish ghost town called Daymare and you have to find a way to get out. Though the premise and the hand-drawn aesthetic (which I find beautiful) seem simple, the game itself is anything but. Finding your way out of Daymare entails solving a series of puzzles that are at first seemingly counter-intuitive and with pieces that are disconnected. Check it out!

Strategies: This is slightly considered cheating, but using the tab key in each and every screen will reveal a yellow box over all the areas that are clickable (it’s a function of Flash). The other strategy is patience!

Related: Previous Web Games Of The Week

Thursday, August 02, 2007

Web Game of the Week (Classic Edition): Grow RPG

Every Thursday, intrepid Geekanerd correspondent Johnny clues you in on the best way to kill the last 16 hours of the work week.

An internet classic, Grow RPG is without a doubt the best of the Grow games from Eyemaze. The concept? Simple -- defeat the Mephistopheles-like dragon and his minions (located at the top) by dragging and dropping the eight items on the sides of the screen into the “GROW” icon in the correct order. However, figuring out the correct order is determined by how each item develops as more items are entered into the grow world. At the end, your trusty knight (at the bottom) goes through the whole game, RPG style, to try to defeat the enemies. Depending on how incorrectly (or correctly) you chose the items, you will see how the knight succeeds and fails.

Tips 'N' Strategies after the jump...


Gameplay:
Super easy, just drag and drop the eight items on the sides of the screen into the “GROW” icon in the center. Preferable for those who do not have the dexterity for normal RPGs.

Strategies:

Write down the order in which you place the items into the center each time. This will help you deduce the solution. After all the items are placed, before the knight takes his journey, each item will show how many levels it developed or whether it is maxed out. Your goal is to max everything out. However, the number of levels it takes for each item to max out is for you to figure out.

Thursday, July 26, 2007

Web Game Of The Week: Rose & Camellia

Every Thursday on Geekanerd, Johnny (our resident Web Game Addict) offers up his pick for the best new game of the week.

Feel like getting your slap on? Well now you can with Rose & Camellia (from Nigoro), a Japanese Anime/Punch Out based slapping game. Now the game is in Japanese, and I don’t know how to read or speak Japanese, but I believe the gist of the story goes like this. You’re a little girl in feudal Japan who needs to slappity-slap all the other women in your quarters. Story aside, Rose & Camellia features beautiful graphics and a wonderful and funny game concept. Check it out!
Digg my article

Game Play:
The controls are really easy but difficult at first to get the hang of. Every once in a while, an attack button will appear to on the bottom right. Click on it then swing your mouse over the opponent’s face. When your foe is about to attack, an evade button will appear on the bottom left. Click on that then swing your mouse the other way. Once you have successfully evaded a slap, a counter button will appear in the bottom right. This has the same function as the attack button.

Strategies:
In playing this, I realized that the most important thing to master is the art of evading and countering. Attacking leaves you open to counterstrikes. If you never attack but just successfully evade and counter, you will have no problem beating the game. When the opponent is close to dying, attacking becomes much easier.

Thanks Johnny! Check back next Thursday for more Geek-Approved Web Games.