Showing posts with label street fighter. Show all posts
Showing posts with label street fighter. Show all posts

Wednesday, October 15, 2008

Snap Judgements: Street Fighter II Turbo #1, Fables #77, and Welcome To Hoxford #3 and More

Short comic reviews based on initial, lizard-brain opinions. Arranged from BEST to WORST. Beware some potential spoilers.

Mercy Sparx #1 gets an A from AHR
Devil's Due Publishing is already publishing one book about an anti-hero ass-kicking punked-out girl who busts supernatural foes, do they really need two? The answer is yes, if they're both really good. And Mercy Sparx, like it's soul-sister Hack/Slash, is really good. I love stories that take the war between heaven and hell into the modern era, and this book does it with just the right amount of relaxed humor and genuine badassery. The main character, despite looking like a Coop illustration, is a great female lead; she's cool, violent, and boorish, a completely believable young demon who the author treats like a real protagonist, not just a sexy avatar to hang the plot around. The art is a little rough around the edges, but it's a minor complaint. Here's hoping the quality level stays up, this could be a contender.

Fables #77 gets an A from DEgan
This book almost never disappoints. Even after the conclusion of a years-spanning story arc, the overall story doesn't skip a beat; and all without feeling like we're rushing from plot point to plot point. Bill Willingham is one of the best (if not the best) paced storytellers in comics today. We dive right into Fabletown dealing with the aftermath of their victory against "the empire"... and all the bureaucratic problems this may pose... I personally didn't know how the series could continue after the war's conclusion, but Willingham has introduced multiple new story elements that having me craving more. If you don't read Fables, get caught up and start reading-it's the book I most look forward to every month.


Reviews for Welcome To Hoxford and Street Fighter II Turbo after the jump...

Final Crisis: Rogues' Revenge #3 gets an A- from DEgan
The flash was one of my first superhero comics, so I've always had a soft spot for the Rogues... and this title under the Final Crisis banner, while almost completely unrelated to the Final Crisis (whatever that actually is), is probably my favorite. Some of the best treatment of the rogues in a long time-Johns really treats each character lovingly. Unlike Batman's rogues gallery, whose personalities are defined by their mental disorders-the Flash's rogues all seem to be defined by their obsessions. And they compliment each other perfectly. Plus this series has continued to show how these dorky-on-the-outside super villains are in fact some of the believably biggest badasses of the DC universe. However, I was looking forward to this title tying into the crisis at the end-and at the conclusion of this story (though an awesome cyclical finish to their journey as Flash killers) all hopes of this story melding with the Final Crisis seem thwarted.

Street Fighter II Turbo #1 gets an B+ from AHR
Here's what happens in this issue: we meet the main fighters, they all do a special move, they all talk about going to the tournament, and at the end there's the most awkward, forced cliffhanger I've ever seen in a comic. And I loved every page. The art is banana bread nutzo, with action sequences full of perspective so forced it'll make your stomach turn. I'm trying to say I enjoyed this, which is really saying something since I mostly picked it up to get some pin-ups of Vega (and there AREN'T any!).

Welcome To Hoxford #3 gets an B- from AHR
Villain on villain dynamics can be a lot of fun if everyone is genuinely and uniquely evil; it creates some unusual and interesting social situations. In this issue, we get some survival horror where the all the survivors are serial killers and sex maniacs, and there's really no heart of gold to be seen. The big problem is this book is literally very dark, as in lots of shadow, and Ben Templesmith has given all the convicts very similar faces, so even though we've got a lot of colorfully horrible characters, it's next to impossible to tell them apart. Also there's also some rape sensationalism (just the threat, not the act), which while believable in context, is kind of unpleasant to read. Still, this book is solid horror, and the art, when distinguishable, is top notch.

Sunday, December 09, 2007

Street Figher - The Rock Opera

The idea of a Rock Opera is hilarious in itself, so it's no surprise the genre is often used as gag material, some times to hilarious effect and sometimes not so much. The newly released Street Figther Rock Opera, however, has almost no precedent for it's awesomeness.

It's the work of collegiate rock band The Man Factory, and the seven songs that make up Act 1 are available for free download on the band's Myspace, complete with lyrics and liner notes. These are a welcome aid in following the plot, which concerns Chun Li's bid to revenge her father's death at the hands of M. Bison, which more or less adheres to the character's actual backstory. The songs are mostly sung from the first person view point of the characters, including a lovestruck Zangief, Interpol Agent E. Honda, and arrogant star of the Vegas boxing circuit, Balrog. Vega and Ryu are referred to, but we'll presumably have to wait until Act 2 for further lyrical insights into their characters.

The Man Factory has a powerpop rock sound that comes in somewhere between Ozma (remember them?) and a more low-fi version of The New Pornographers. The songs can be enjoyed solely as massive in-jokes about the Street fighter mythos, but the tone of the songs are not overtly jokey, and the band surprisingly manages to mine some effective musical drama from the characters and their street-fighting related tribulations. The most effective track is Chun Li, Outside, a tragic song of loss and revenge. You wouldn't think the lyric "Bison got away boat towards Thailand" could inspire a catch in your throat, but an abrupt change from major to minor in the music takes the song from fanart to something with value independent of it's source material.

Not every song flies as high as that one, and the fact that one high-voiced male singer sings all the male parts makes Balrog's strutting hip-hop number slightly cringe-inducing. But over all the lyrical quality is high, and the music is great in small doses. There are two more batches of songs on the way, but in the mean time you can check out a demo track on the band's official site, about fan fave Dhalsim. Well, I liked playing as him. I wasn't going to win anyway.

Thursday, October 18, 2007

Street Fighter 4: Ken and Ryu Throw Down in 3D


What's with all the Capcom news? The trailer for Street Fighter IV was released yesterday, and while it doesn't give much away as far as gameplay goes, it's well directed, showcases some nice character design, and just about trips over it's own AfterEffects flourishes. My biggest qualm is that Ken does that horribly over-used "bring it on" hand gesture. You know what I'm talking about, like from the Matrix? Which came out eight years ago? Fight choreographers, please, find some other button to press.

Yeah, so, Street Fighter IV; I hope A. It's keeps the old school side scroll and B. We get a look at the character lineup soon, cause I want to see some familiar faces. And I'm not talking about those second-stringers from Street Fighter EX or III or any of that crap, I'm talking about BLANKA, DHALSIM, and VEGA. The crazy ones! And maybe Cammy, just for balance. Something about Russian girls, I don't know. (EDIT: Apparently I'm remembering wrong, Cammy is British. Must have been a dream I had.)

Via GayGamer

Tuesday, September 04, 2007

Reel Geek: Why Video Game Movies Suck

Every Tuesday, Geekanerd Correspondent Bishop rocks it movie geek style...
This movie murdered Raul Julia.

Sometimes, when you put two things you really like together, you get something brilliant. Chocolate and peanut butter, apple pie and ice cream, emo kids and rabid unfed raccoons. Sometimes when you combine two things, you get something terrible: the Joker and infants, Mark Miller and crossovers, or, as I’m talking about today, movies and videogames. For years people have been trying to make a singular perfect unit from the two, continually resulting in some sort of awkward one night stand of a film in which both parties are thoroughly embarrassed and anyone watching is just downright disappointed, if not a little ill. (Yes I did just liken watching the film adaptation of a game to peeping in on two people having bad sex; enjoy that analogy when you’re in the theater next time.)

So I’ve just thrown down the gauntlet to videogame-based films. “But Bishop,” you’re saying to the computer screen, “I’ve seen good videogame-based movies, there was...well there was definitely one when I was younger, I’m pretty positive.” Well you’re wrong, and please stop speaking to your monitor, I can’t hear you and people are going to start thinking you’re weird. See the problem with videogame movies is that they’re all fairly terrible. Generally you might come up with one or two that you remember being good, but that’s because you were 12 and two dudes punching each other for 5 minutes was pretty fucking rad back then and made up for all the crap that filled the other 90 minutes of the film. Let’s run through a quick list of some videogames turned major motion pictures and see what we’re dealing with:

Super Mario Bros. (1993)
Double Dragon (1994)
Street Fighter (1994)
Mortal Kombat (1995)
Pokémon films (2001-God Knows When This Will Ever End)
Final Fantasy: The Spirits Within (2001)
Lara Croft: Tomb Raider (2001)
Lara Croft Tomb Raider: The Cradle of Life (2003)
Resident Evil (2002), etc
House of the Dead (2003)
Alone in the Dark (2005)
Doom (2005)
BloodRayne (2006)
Silent Hill (2006)

Obviously I haven’t included them all for time and space, but you get the idea. Now out of all of those movies, can you really tell me that any of them were really top notch? And when I say good, I don’t mean: “well I mean Mortal Kombat was pretty faithful to the storyline and had some cool characters.” I mean: “Was this a good movie, does it rank up with Spiderman 2 or X2 in terms of quality of a nerd-based product?” Heck if any of these movies even ranked with X3 or Superman 3 it would be impressive. Now you may really like some of these movies, that’s fine, I really like John Hughes movies, we all have our thing. You’re allowed to enjoy movies that aren’t quality pictures. What I’m trying to get at is that there really hasn’t been a high quality film adaptation of a videogame, and why that is.

Shang Tsung is upset that he was in a terrible movie.

First things first, these movies are made to make money. They’re made to capitalize on something that has been making money and has name recognition. Now I won’t say that 90% of films aren’t made like this, but with say, a comic book adaptation you’re much more likely to get a production team that has a couple people that are really all about bringing those characters and that story to life. Videogame films more often than not are really just cranked out to earn a studio some money. You’re going to be much harder pressed to find someone really interested in bringing the world of Super Mario Brothers to life than with Superman.

Even though Robert Patrick scared the shit out of you as the T1000,
he still managed to look like the love child of
Vanilla Ice and Thomas Lennon in "Double Dragon"


The next problem is just an overall lack of depth in the source material. Not only are many videogames lacking in a rich story, but they often they lack in depth characterization and strong back-story. Most videogames shouldn’t even be considered for adaptation. Mario Brothers? Street Fighter? Terrible ideas for movies. The games’ storylines were as lacking or simplistic as you can get, trying to translate them into a live action film was never going to turn out well. Now we’re seeing videogames that are more in depth with greater attention given to the writing and character, but it’s still leaps and bounds behind what we would see in any other written medium; comics, novels, short stories, or even television, which has visual elements that fill in the gaps that written description would cover. We get a very small look at a videogame character’s world, and it’s hard to empathize with most of them. We don’t get an insight into how they feel as we would in a book or comic. There’s no narrator or much inner monologue, and we’re mainly left with a few intermittent observations by the character you’re controlling, or some cut-scenes that attempt to fill everything in. There just isn’t much to build off of in a videogame, and so someone adapting for the screen really has to make some very large adjustments to the overall story to get something remotely watchable. And this brings us the third problem.

Fans. Fans are a big problem for videogame-based films. People are constantly bitching and moaning about how things in movies aren’t true to the story and characters in the game. Well, that’s because videogames just don’t translate well to film, genius. If the objective of the game is to run around solving puzzles and occasionally shooting guys all in an effort to find some artifact or solve some mystery or rescue their little girl, the writer has to both expand and condense that story into two hours. They have to cut out all the bullshit running around that you’re going to be doing in 25 hours of gameplay, grab all the story that remains, and attempt to expand that into 2 hours in a way that doesn’t make your brain hurt. Look at the Pokemon films, probably the highest grossing and most successful of any videogame adaptations. Of course these rode off of the television series which came out close to the game, so there was less work to be done, but what kind of characterization and story did that game have? There were basically about 4 things to that game: Pokemon, gyms, walking, and fighting bad guys. Writers managed to turn it into an entire series that’s still currently airing, but they had to just create a bunch of story and character to do so. Fans of a game have difficulty accepting huge changes that get made to story and character in adaptations. Though to be honest, this is a little understandable, as they were playing as that character for however many hours it took them to play this game. We’ve all put our personal experience into this somewhat blank protagonist and explored their world ourselves; of course fans are going to be picky about how the story and character follows their expectations. But you have to learn to deal, especially when it comes to story and character that are acceptable only in the realm of games. Videogames aren’t going to translate well into films, and you have to accept that and allow for changes, sometimes large ones, to be made.

ACTING!
Uwe Boll brings us another shitty game adaptation with "BloodRayne"

So what are we left with? We have people with either the lack of talent or the lack of passion creating the film, we have a lack of material to really draw believable and empathetic story and character from, and we have an audience that wants something that’s not really a realistic product. It seems like a good game flick is shit outta’ luck. Honestly, I think a good game adaptation can be made, but these three things have to change. Plenty of games out there do lend themselves to seeding a good film, the Resident Evil series wasn’t really very well done, but I could see it being done better. Halo’s storyline could make for an interesting film, (the human race fighting off religious aliens dealing with dissent within their race? Sounds like you could go somewhere with that.) The Metal Gear series might make for a good film too, provided that the three issues were resolved. Can they be done well? Give me a talented and ambitious production team, a good writer and a game with a solidly interesting story (at least the outline of one) and an audience that’s willing to let writer and director retool the story and the world to make it work for a two hour film, and I think you could start getting some quality films.

Speaking of Halo, there is a movie slated for 2009 written by Alex Garland (28 Days Later), directed by Neill Blomkamp (animator for “Smallville,” “SG-1” et al.), and produced by Peter Jackson (if you don’t know what he’s done you get an F in Nerd 101). The writer is good, the producer is good, and the story could lend itself to a good film, provided the director can do his job well and the cast is strong. They even have WETA doing the visual effects for the film. If the director and cast can pull it off, and the fans can allow for a little re-imagining, we might have something worth seeing. The real question is: how much corpse-humping warrants an "R" rating?

Friday, August 24, 2007

Weekanerd: Fighting Chocolate Pirates II Turbo

Frankly, if you're a real Geekanerd you should be in your house playing BioShock all weekend. But maybe you don't have an Xbox 360 or high-end PC or maybe you just feel the need to get out of the house. So for you sorry lot, here's some "cool" shit to do in New York this weekend.

Friday, August 24
This is the kind of entertainment kids don't get anymore, so it'll be well worth it (FREE!) to go see them all traumatized by the hallucinatory tunnel boatride.

Saturday, August 25
This "Pyrate Puppet Rock Opera Consortium" is a puppet troupe, rock band, and theater production company that has garnered praise from all over. Their salty show should get you in the spirit for International Talk Like a Pirate Day, which will be here before you know it.

Sunday, August 26
Throw down two bucks and flex your World Warriors on the SNES version of the classic fighter. The winner of the tourney gets all the cash and a sweet trophy. The losers get to sit at the bar and feel like E. Honda's butt cheese.